Archive for October, 2009

15
Oct
09

Looking for Dungeon?

So, Blizz are doing away with the heroic dailies, and good riddance. The concept is rather dated now, and I think something new is going to make a nice change. After having ground dailies for near on a year, I would imagine most people tend to see it that way.
Roll on patch 3.3 and its new hot item: Looking for Dungeon, and its partner, “random players”. It’s essentially a way to bring people to PUG. There is even an achievement (3 in fact) for grouping with many random people. So, all is well and good, isn’t it? Well yes, if you’re the type of person who jumps onto WoW and jumps into LFG to get the daily done prontolike. What, you mean some people aren’t?!
Now, this may be a “whine for the sake of whine” post, but even so I think it deserves to be said: The LFD is inadvertently punishing players who like to group up with people they know (guildies, friends, you name it) by rewarding people who sit in LFG more. Essentially, that is what is potentially going to happen: guilds not grouping up anymore since the rewards are greater for doing it with complete strangers.
At this stage it should be noted that the emblem rewards do not look to be affected (maybe?) by this; it is solely the monetary reward you get from the first instance run of the day. Big deal eh? Sure, if you don’t instance for the money that’s all hunkydory. On the other hand, why should people be reverse punished for preferring their guildies and friends?
I see this as Blizzards attempt to combat the waves of soloing instances that is going on these days. Or soloing quests. Or soloing anything. People solo whenever they can get away with it, simply because it’s more convenient at most times. However, MMO’s are all about grouping, so why not incentivise that…which is precisely what Blizzard have done.
Only, they’ve kicked the groups of friends or guilds a bit in the shins with this one. And before anybody says it: yes I’m shallow that way, that I would like to reap the maximum monetary benefit from the daily instance. So sue me. Blizz have always told us to play with our friends (but kindly reminded us that we should go outside Azeroth with them as well), except now they’re paying us not to.
Note: At the time of writing, there are a lot of unknowns in this equation. And I haven’t gone into detail about the finer workings of the LFD system, mostly beause it’s still being tested and is subject to change.

So, Blizz are doing away with the heroic dailies, and good riddance. The concept is rather dated now, and I think something new is going to make a nice change. After having ground dailies for near on a year, I would imagine most people tend to see it that way.

Roll on patch 3.3 and its new hot item: Looking for Dungeon, and its partner, “random players”. It’s essentially a way to bring people to PUG. There is even an achievement (3 in fact) for grouping with many random people. So, all is well and good, isn’t it? Well yes, if you’re the type of person who jumps onto WoW and jumps into LFG to get the daily done prontolike. What, you mean some people aren’t?!

Now, this may be a “whine for the sake of whine” post, but even so I think it deserves to be said: The LFD is inadvertently punishing players who like to group up with people they know (guildies, friends, you name it) by rewarding people who sit in LFG more. Essentially, that is what is potentially going to happen: guilds not grouping up anymore since the rewards are greater for doing it with complete strangers.

At this stage it should be noted that the emblem rewards do not look to be affected (maybe?) by this; it is solely the monetary reward you get from the first instance run of the day. Big deal eh? Sure, if you don’t instance for the money that’s all hunky dory. On the other hand, why should people be reverse punished for preferring their guildies and friends to completely random strangers, who might or might not be any good at what they do.

I see this as Blizzards attempt to combat the waves of soloing instances that is going on these days. Or soloing quests. Or soloing anything. People solo whenever they can get away with it, simply because it’s more convenient at most times. However, MMO’s are all about grouping, so why not incentivise that…which is precisely what Blizzard have done.

Only, they’ve kicked the groups of friends or guilds a bit in the shins with this one. And before anybody says it: yes I’m shallow that way, that I would like to reap the maximum monetary benefit from the daily instance. So sue me. Blizz have always told us to play with our friends (but kindly reminded us that we should go outside Azeroth with them as well), except now they’re paying us not to. Is there some backwards logic I am missing?

Note: At the time of writing, there are a lot of unknowns in this equation. And I haven’t gone into detail about the finer workings of the LFD system, mostly beause it’s still being tested and is subject to change.

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