Archive for the 'Armoury' Category

10
Mar
09

The armoury of yesterday, part 2

As we set our sights on Ulduar and beyond, every raider itches to see the new places, and acquire the new gear. The coveted prize that lies at the end of every instance, apart from the elation of having “beaten the instance” is most likely some bit of kit.

As we glimpse to the future, little do we think of the armoury of yesterday; the once coveted pieces, the once cherished companions to our travels. In this series, we look back, into our armouries, see what lies beneath the dust of disuse.

Heroism (Tier 0.5)

An unassuming human woman, hiding in the throne room of King Magni Bronzebeard of Ironforge, sets off a massive quest chain. Annoyingly long some would say, epic in scope others would say. The name Lord Valthalak will be all too easy to remember by those who did in fact brave the seemingly endless quest.

I am one of the people who cursed and cheered it at the same time. It was a near endless grind. Tanaris, Silithus, Winterspring, Burning Steppes, the infamous Alcaz Island…if there was a highlevel area, you had to grind in it. And often it was either full of nasty mobs, or it was hotly contested, with at least 5-10 other people doing the same thing. Then came the more or less epic fights inside instances. Scholomance, Dire Maul, Stratholme, Lower Blackrock Spire…and the infamous Thelgen fight in Blackrock Depths. When Blizzard made mobs that acted like PVP’ing players.

And finally…the Spire, the Upper Spire. When one managed to get 10 people together for the fight, and managed to get to the Beasts room. Then, and only then, could one fight Lord Valthalak. At first, people were more than willing to help. Later, when the Lords infamous ability to wipe groups had become common knowledge, it became harder to find volunteers. In the words of Nexus Prince Shaffar: “An epic battle! How exciting!”

Epic, yes. Exciting…after 15 wipes, hardly. But eventually, we killed him.

The end result speaks for itself. A set that looks, in my opinion, every bit as good as Valor and is as rare as T3 used to be. While it is, in fact, probably not the rarest set, it remains one of the hardest sets to assemble. These days, it can most likely be soloed, but one still has to brave the RNG to get the original tier 0 to upgrade. And for a set that’s essentially only for looks, you have to be really bored to do it these days. Still, you might actually get a set together that very few people (still) have.

Heroism, as a set, was too mixed up. It had both DPS and tanking stats, but the individual pieces were mostly “pure” tanking or DPS. Was it worth the effort? Yes it was. At the end of an arduous and tough journey, there were some solid epics and a sense of accomplishment. I’m proud to say I still have my set in the bank.

04
Mar
09

The armoury of yesterday

 

Ulduar. It looms on the horizon, and the mere mention of it is enough to make many a raider impatient. We all want to fight what hides within, to save the world, fight the evil…

…and steal the loot.

Raiding is all about acquiring items of untold power and riches beyond imagining (and lately: achievements, intangible and annoying as they are). We spend hours drooling over T8, or alternatively, lamenting the looks of our coming wardrobe.

In our pursuit for riches and new loot, how many of us stop and spare a thought at the shinies of the past? The coveted armour of yesterday, the holy grail of instances long forgotten?

To remedy that, we shall look back, into the deepest recesses of the warriors wardrobe, to gaze at what we used to look like. And used to strive to look like.

Valor (Tier 0)Battlegear of Valor

This robust armor was forged by dwarven master smiths deep in the bowels of Ironforge. The armor was crafted from the finest metals as a token of thanks for the Alliance’s aid during the Second War and is worn by the Alliance’s most highly exalted champions. Articulated plates are form-fitted to the wearer, and affixed to tightly woven chainmail undergarments. Every piece is accented with gold etchings, studs, and flares.

The first “tier” set I came into contact with was Valor. The “class raids” to Upper Blackrock Spire, the endless slogs to the Baron Rivendare…and not least, the countless visits to the Scholomance for the helm, each time struggling against the oldest of the Barovs. Numbers of visits at each of those places often ran well over 20 before the piece dropped, and each visit was near guaranteed to be accompanied by a “I dont think that he has more of piece X left in his wardrobe” from a disgruntled player with more runs under their belt than you.

Whatever one might say about Valor, it looked the part. Silver and golden as it was, it was quite a sight to behold when somebody walked by in a full set. Statswise it used to hold its own before one entered the raids. Single pieces could be replaced for better stats, but on the whole, you weren’t in a completely wrong alley with Valor.

Valor was replaced by the epics from Zul’Gurub and Molten Core, but it was not until Heroism was made available that the once so numerous silver and gold warriors disappeared. These days, hardly anybody bothers with it on their way to level 80, and rightfully so. It is no match for Outland gear, and it is too hard to acquire these days.

Its glory days long over, it is still remembered by those whom it served faithfully.