Posts Tagged ‘guide

17
Dec
09

One week later

So it has been a week and a bit of patch 3.3. Is all looking well? Is everybody having fun? Are the new instances living up to their hype? Is 3.3 a fitting climax to Wrath?

First off, for warriors it has been a thoroughly uneventful patch. We’re not touched by the AOE nerf and we have had absolutely no changes to any of our abilities or talents. Judging from what I can see in instances and raids that is perfectly alright…we’re in a decent place just now. And for once, our tier chestpiece isn’t the most boring looking of them all.

I was originally going to do a long piece on the Frozen Halls, but then realised that by the time I had published it people would already have been running it for days solid. The big plot twist would be no surprise at all, nor would the cimactic battle at the end. Instead, here comes the shorthand guide to furying in Frozen Halls:

The Forge of Souls

  • Trash is perfect for furies, but do give your tank a chance for getting aggro
  • If possible help your tank out by interrupting the odd cast
  • At Bronjahm, hit the stolen souls
  • At the endboss, stop DPS when it mirrors a soul…everybody will be happier

The Pit of Saron

  • Stick close to the tank to avoid pulling patrolling mobs
  • On Garfrost, hide now and again if you get too many stacks of the debuff
  • On Ick, run from the nova
  • On Tyrannus it makes life easier if you stop DPS when youre branded
  • Oh…dont stand in white runic circles

The Halls of Reflection

  • Fury your heart out on the trash, but be mindful because the mobs do hurt
  • Interrupt is a good thing
  • Full on DPS on boss one
  • Full on DPS on boss two

That’s pretty much it.

Of course, the 5-man is only half the instancing madness in 3.3. The other, of course, is Icecrown Citadel whose first boss, Lord Marrowgar, already has caused enough problems for him to a)have his damage output nerfed and b)been made tauntable. I applaud the former since he hit jolly hard, at least in the 10-man version, but I have to admit that the latter has me thinking “oh, so people have really unlearned their raiding skills of ages past”. Yes, I know I sound like a grumpy old grandparent now, but back in the day it was not unusual to have taunt immune bosses, and we had 40 man raids back then.

I do appreciate that the transitions can go tremendously badly, but honestly I still think it is, to use a phrase, “dumbing it down” a tic too much. At least after only a week. Basically it appears to me that Blizzard have responded to complaints (and internal testing perhaps) by turning every knob in the house. Turn down his damage, by all means, because it was needed. But give it another week before you change anything else.

UNLESS (and this is a big one) it was never intended that he should be taunt immune.

Next up for me: Lady Deathwhisper.

How far are you along in 3.3?